Shadowgun: Deadzone Wiki
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Zone Control is an objective based game mode in Shadowgun: Deadzone.

Screenshot 2014-01-29-20-13-24

Mission/Objective[]

Zone Control, is essentially "King of the Hill", a classic game mode involving two teams attempting to fight for and maintain control of a certain area or zone. There is no time limit in this game mode. The game ends only when a team has 0 spawns remaining.

Description by MFG[]

Zone control mode

Blue and Red teams fight against each other, in an effort to capture all Zones on the map. The team with no remaining Zones or Spawn tickets, loses. Tactical, satisfying and highly addictive!



Spawn Mechanics[]

The team controlling more zones will have an advantage in the spawn count.

For instance, if Red Team is controlling 1 more zone than Blue Team, Blue Team will lose 1 spawn every 10 seconds.

If Red Team is controlling 2 more zones than Blue Team, Blue Team will lose 2 spawns every 10 seconds.

If Red Team is controlling 3 more zones than Blue Team, Blue Team will lose 3 spawns every 10 seconds.

If Red Team is controlling 4 more zones than Blue Team, Blue Team will lose 4 spawns every 10 seconds.

If Red Team is controlling all the zones, Blue Team will lose 20 spawns every second after controlling the last zone for 5 seconds and vice versa.

The leading team will not lose any spawns other than those used by players when they respawn.

If both teams are controlling the same number of zones, neither will lose any spawns other than those used by players when they respawn.

Players can only spawn at zones that their team is controlling. Players cannot spawn at neutral zones.

Post-Match[]

The match ends when a team has no spawns remaining. A page showing players' statistics will be shown after the end of each game. All players on the winning team will receive an additional 1000 XP and 500 money as a mission bonus. All players on the losing team will receive an additional 200 XP and 100 money as a mission bonus.

Image

A win in Zone Control.

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